Friday, 22 October 2010

[Dev] Contents Design

Key Words

shadow animation - "angles" between projector and the screen

tactile installation - short touch (touching+removing) or long touch (touching+lasting+removing)

complexity

shadow and interaction - each shadow has got their own story behind the objects, one shadow meets other activated shadows they are interactive each other.

Thursday, 21 October 2010

[Dev] contents development

Fun with Processing and a Webcam - 9. EdgeNormals2d_workinprogress





User ID: taoubt

This clip is a real-time display of using a program simply called "processing" and a webcam. The video was created by and features the genius Martin Antolini.

Yoon: This is a clear idea of using generative animation. There are some more tests in "processing" with webcam. However, I chose this test because of its simplicity. Others were little bit too much, I mean those look so perfect that I can't see any room for participants. However, this simple bouncing concept is more like playful. This can make shadows like following participants' arms. And if my concept of generative animation is like small people running around the arm then the predicted image will be like this.

Yoon: Short animated runner but I need to know how to use it in "processing"







Yoon: When people put an object on the table, small people appear and running around the shadow.

[Dev] Shadow ani test

Animation Design







#1 - Choosing Object: Scissors









#2 - Shadow Research






#3 - Animation production







#4 - Sound effect production




#5 - Proto shadow animation test #1





[The Truth]





Yoon: The shadow is fake. It shows how it will be working after linking all the Puredata or Arduino stuff. I produced animation (shadow) in Flash and I stand the scissors vertically that the real shadow is hidden. This animation-test is only to see how the fake shadow will look in a simulated environment.

Friday, 15 October 2010

[Research] The Shadow Monsters

Shadow Monsters


Shadow Monsters by Philip Worthington, from the Design and the Elastic Mind exhibition at MOMA in NYC. April 2008.

Yoon: Today, before the tutorial, I was trying to expand my idea in the exactly same way. I actually tried to present that the shadow would not only reflect their hand. The shadow would be transformed in somehow random way with fake shadows by pre-produced animations. Which means that the same as this great piece (above). I could have commited the plagiarism, but Chris said, it would be enough if I am stuck on the first idea with some deeper development. So, now I'm back to the original. I am happy with that I can still use the tactile things. The sense of "touching" might be the key point of this project.
So, who the hell is him..



"Q. How did the design of the Shadow Monsters project develop?

A. The Shadow Monsters grew from a brief about technological magic tricks. I was looking at optical illusions and Victorian hand shadows particularly interested me as a starting point. The subtlety with which a character could be created was already very magical and I wondered if there was room to experiment with these techniques. Looking back to my own childhood, I remembered the feeling of casting huge shapes in the light of my father’s slide projector, creating monsters and silly animals. I enjoy working with simple intuitive things; playful feelings that touch us on a very basic level.

At the same time I was experimenting with some software for vision recognition so slowly the monsters evolved. At first I made a puppet show with coloured pencils that had hair and eyes... and this slowly grew in complexity until I had a system that could go some of the way to understanding hand posture. The rest is history
."

http://designmuseum.org/design/philip-worthington

Thursday, 14 October 2010

[Idea Development] Tactile Shadow Animation

Brain Storming

Infection of Physical Information - By your hand, your brain gains lots of information.

How brain remembers? - Remembering can mean deliverying to long term memory. Ingemination will help.

Information infection - We are living in such a huge wave of information. In a basic of commercial way, the key is to win the war of memory.

Invisible - the interaction between an event and a person (brain) is invisible

Unconsciousness - media help the ingemination in the unconsciousness.



Shadowalk - interactive installation





"shadowalk uses the digitized shadows of passersby to create temporary, 2-dimensional, sculptures on the floor; it's meant for large groups to play with. by nathaniel stern, henry lam and margot jacobs"


Yoon: This is very like what I expect on my final piece. From my view it is tracing shadows and showing the "afterimages" of the participants (their hands). Making people's own art is a creative idea. However, they play individually. It looks like making a collaboration art but in fact they play by themself. I wish there were some interactive events between shadows.



Interactive Shadows - InteractionDesignLab






Yoon: This giant installation gives me an image of walking on the snow. Again, it uses the traces and the shadow triggers the moving sensor.



ACCESS - an interactive art installation by Marie Sester





"ACCESS is an an interactive installation that lets web users track anonymous individuals in public places, by pursuing them with a robotic spotlight and acoustic beam system.

Access Website: http://www.accessproject.net/
Access Credits: http://www.accessproject.net/credits...."
Yoon: This shows how fast and accurate the sensor can respond from the trigger. It looks very annoying (you cannot get rid of it!!) but the idea of spotlighting individuals is really great.

[Research] Arduino & Puredata




Arduino

"Arduino is an open-source electronics prototyping platform based on flexible, easy-to-use hardware and software. It's intended for artists, designers, hobbyists, and anyone interested in creating interactive objects or environments. "

http://www.arduino.cc/











Puredata

"Pd (aka Pure Data) is a real-time graphical programming environment for audio, video, and graphical processing. It is the third major branch of the family of patcher programming languages known as Max (Max/FTS, ISPW Max, Max/MSP, jMax, etc.) originally developed by Miller Puckette and company at IRCAM. The core of Pd is written and maintained by Miller Puckette and includes the work of many developers, making the whole package very much a community effort.."

http://puredata.info/





Saturday, 9 October 2010

[Tutorial #1] Tool's Life (Plaplax, SONAR, 2007)




Title: Tool's Life @ SONAR 2007

Artist: "Japanese processing work by Tokyo-based Plaplax and their art subproject minim++ was recently shown at Tokyo’s ICC for their 10th anniversary. Now at SonarMàtica, the shadows of their “Tool’s Life” magically spring to life: Various metal items are placed on a table in a darkened room. A spotlight focuses on the table. When the objects are lightly touched, their shadows dance whimsically, while the objects themselves remain in place."

Post tutorial


The idea was not bad. The tactile animation instalation will be great in the show if there;

is an interesting story behind the installation. (do not make your art boring)

is a great research backing up the scenario. (something meaningful)

is a bit more complexity on the table. (more functions)

So,

I guess this means that I got the agreement.

hoooray.

Helpful Sourses

sifteo.com - siftables

alumini.media.mit.edu/

scenocosme.com

modusarts.org/

"puredata"